Evaluations

Pathfinding

Memory and Line Of Sight

  • I have to evaluate which of the methods below I prefer. I haven't thought about it yet.

"Player Memory System"

  • Aka "Footprints System" that I made.

  • Used when becoming 'unreachable'.

  • It was important for problems where the entity loses information about the target, such as changing floors, or when the entity goes behind cover.

  • <excalidraw_not_loaded> .

"System of visibility of player-occupied tiles" (I call it the "Scenting System")

  • A system alternative to the "Memory System", making the player "occupy" a much larger space in the world's tiles, so the enemy can follow information from those tiles if the player disappears.

  • I did not like this system alone because there is no logic of "memory", but it is definitely interesting.

  • I do not think this system 'replaces' / 'is replaced by' the Memory System. I believe it is complementary and can add more dynamics to chases and stealth games.

  • Video demonstrating the concept .

    • The first half of the video is irrelevant.

"Breadcrumb System"