Pathfinding
Memory and Line Of Sight
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I have to evaluate which of the methods below I prefer. I haven't thought about it yet.
"Player Memory System"
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Aka "Footprints System" that I made.
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Used when becoming 'unreachable'.
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It was important for problems where the entity loses information about the target, such as changing floors, or when the entity goes behind cover.
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"System of visibility of player-occupied tiles" (I call it the "Scenting System")
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A system alternative to the "Memory System", making the player "occupy" a much larger space in the world's tiles, so the enemy can follow information from those tiles if the player disappears.
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I did not like this system alone because there is no logic of "memory", but it is definitely interesting.
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I do not think this system 'replaces' / 'is replaced by' the Memory System. I believe it is complementary and can add more dynamics to chases and stealth games.
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Video demonstrating the concept .
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The first half of the video is irrelevant.
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"Breadcrumb System"
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A system very similar to the ones above, almost a mix of both.
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I found it okay.
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Video demonstrating the concept .
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The rest of the video is largely irrelevant.
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